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Erindale Toolkit - Advanced Geometry Nodes Groups (UPDATED FOR FIELDS)

€15+
83 ratings

This Toolkit has been updated for the new fields nodes in Blender 3.0! The majority of the v1 ETK nodes have been ported to v2 along with a whole host more.

Be sure to grab the right version

  • v1.1 for Blender 2.93 LTS

  • v2.0 for Blender 3.0

The Toolkit contains more advanced tools created for Geometry Nodes workflows. For v0.1, the primary focus of the Toolkit was on camera culling and LOD tools. Since v0.2 we can also generate points procedurally so there are a lot of new nodes to provide advanced arrays and instancing.

Camera Culling allows us to automatically optimise an instance-heavy scene as we can restrict instances only to the area within view of the camera.

LODs (Levels of Detail) allow us to further optimise a scene by reducing the visual fidelity of distant meshes. The LOD tools in this pack give controls over distance limits for different LOD meshes.

The generator nodes first introduced in v0.2 allow for much more complex positioning of instances which we can push into areas such as architectural form finding and motion graphics. 

For V1.1: Instructions on installation, explanations of all the node sockets and examples of use can be found in the documentation.

For V2.0: Install like a normal add-on.


Nodes (01/11/21)

UPDATES:

26/02/21:

- Minor fix for culling when the instancer object is translated - no longer offsets the culling region. 

- Changed Invert and Extend to Camera? inputs from float to boolean.

06/03/2021:

- Minor for LOD node when the instancer object is translated - no longer offsets the LOD distance.

21/03/21:

- v0.2 update! 21 new nodes added and node naming convention changed to ETK_ prefix.

- Existing nodes streamlined and updated.

23/03/21:

- v0.2.2 minor update. Updated generator nodes to accommodate the updated Primitve Nodes - effects BRICK STRAIGHT and BRICK ARC.

- Added Fac ouputs to all generators. Documentation isn't updated but the Fac should be clear what it refers to on each node, outputs a 0-1 range.

05/04/21:

- v0.3 update! Added a further 9 node groups and updated many of the existing groups.

- Updated the documentation to cover all changes since v0.2 and provide an additional use example.

21/05/21:

- v1.0 LTS update! Added a further 8 node groups and created a proper addon to import nodes via menu categories.

- Updated the PHYLLOTAXIS node so that the expand value no longer alters the radius. 

- Updated the documentation.

11/10/21:

  • v1.1 LTS update. Addon has changed to no longer append ALL nodes to all files. Now nodes are called only as added by the user.

  • Brick Wall nodes are both updated to fix spacing.

22/10/21:

  • v2.0 Update! Finally we are jumping into fields with this update containing 65 nodes created from scratch. Many are ported from the previous version but there's also a bunch more. Documentation to follow at a later date.

22/10/21

  • Squashed a bug with Wire Flood and Camera Cull nodes.

  • Added displacement nodes and a new category for mapping nodes including things like Looping and Spherical coordinates.

27/10/21

  • Fixed socket naming on Copy on Points.

  • Added new category of Falloff nodes with various easing types.

  • Added the Basher node from shaders.

01/11/21

  • Added a "Backface Check" toggle to the Points Inside Mesh node to be more flexible.

  • Removed Cylindrical and Spherical Coordinates

  • Added Cartesian to Cylindrical, Cartesian to Spherical, Cylindrical to Cartesian, Spherical to Cartesian, and a Space Converter node.

  • Added Window Coordinate mapping node.

04/11/21

  • Added a Mesh to Instance node.

09/11/21

  • Added Random Bias F & V nodes which allow for a bias in randomness.

28/11/21

  • Squashed bugs in Copy on Points node and Spirograph node.

  • Optimised Field Get Item and Field Replace.

  • Added Preview outputs for Selection nodes to view areas.

  • Added a Transform+ node which transforms based on bounding box centres instead of world origin.

  • Added a Raycast+ node which is like the regular raycast but also visualises the rays.

  • Added a To Wires node which turns any curve / mesh / point cloud into hanging wires.

  • Added scaling to the Looping Coordinate node.


License:

The nodegroups and the included addon are licensed as GNU GPL - the same license as Blender uses.

€15+

Erindale Toolkit - Advanced Geometry Nodes Groups (UPDATED FOR FIELDS)

This Toolkit has been updated for the new fields nodes in Blender 3.0! The majority of the v1 ETK nodes have been ported to v2 along with a whole host more.

Be sure to grab the right version

  • v1.1 for Blender 2.93 LTS

  • v2.0 for Blender 3.0

The Toolkit contains more advanced tools created for Geometry Nodes workflows. For v0.1, the primary focus of the Toolkit was on camera culling and LOD tools. Since v0.2 we can also generate points procedurally so there are a lot of new nodes to provide advanced arrays and instancing.

Camera Culling allows us to automatically optimise an instance-heavy scene as we can restrict instances only to the area within view of the camera.

LODs (Levels of Detail) allow us to further optimise a scene by reducing the visual fidelity of distant meshes. The LOD tools in this pack give controls over distance limits for different LOD meshes.

The generator nodes first introduced in v0.2 allow for much more complex positioning of instances which we can push into areas such as architectural form finding and motion graphics. 

For V1.1: Instructions on installation, explanations of all the node sockets and examples of use can be found in the documentation.

For V2.0: Install like a normal add-on.


Nodes (01/11/21)

UPDATES:

26/02/21:

- Minor fix for culling when the instancer object is translated - no longer offsets the culling region. 

- Changed Invert and Extend to Camera? inputs from float to boolean.

06/03/2021:

- Minor for LOD node when the instancer object is translated - no longer offsets the LOD distance.

21/03/21:

- v0.2 update! 21 new nodes added and node naming convention changed to ETK_ prefix.

- Existing nodes streamlined and updated.

23/03/21:

- v0.2.2 minor update. Updated generator nodes to accommodate the updated Primitve Nodes - effects BRICK STRAIGHT and BRICK ARC.

- Added Fac ouputs to all generators. Documentation isn't updated but the Fac should be clear what it refers to on each node, outputs a 0-1 range.

05/04/21:

- v0.3 update! Added a further 9 node groups and updated many of the existing groups.

- Updated the documentation to cover all changes since v0.2 and provide an additional use example.

21/05/21:

- v1.0 LTS update! Added a further 8 node groups and created a proper addon to import nodes via menu categories.

- Updated the PHYLLOTAXIS node so that the expand value no longer alters the radius. 

- Updated the documentation.

11/10/21:

  • v1.1 LTS update. Addon has changed to no longer append ALL nodes to all files. Now nodes are called only as added by the user.

  • Brick Wall nodes are both updated to fix spacing.

22/10/21:

  • v2.0 Update! Finally we are jumping into fields with this update containing 65 nodes created from scratch. Many are ported from the previous version but there's also a bunch more. Documentation to follow at a later date.

22/10/21

  • Squashed a bug with Wire Flood and Camera Cull nodes.

  • Added displacement nodes and a new category for mapping nodes including things like Looping and Spherical coordinates.

27/10/21

  • Fixed socket naming on Copy on Points.

  • Added new category of Falloff nodes with various easing types.

  • Added the Basher node from shaders.

01/11/21

  • Added a "Backface Check" toggle to the Points Inside Mesh node to be more flexible.

  • Removed Cylindrical and Spherical Coordinates

  • Added Cartesian to Cylindrical, Cartesian to Spherical, Cylindrical to Cartesian, Spherical to Cartesian, and a Space Converter node.

  • Added Window Coordinate mapping node.

04/11/21

  • Added a Mesh to Instance node.

09/11/21

  • Added Random Bias F & V nodes which allow for a bias in randomness.

28/11/21

  • Squashed bugs in Copy on Points node and Spirograph node.

  • Optimised Field Get Item and Field Replace.

  • Added Preview outputs for Selection nodes to view areas.

  • Added a Transform+ node which transforms based on bounding box centres instead of world origin.

  • Added a Raycast+ node which is like the regular raycast but also visualises the rays.

  • Added a To Wires node which turns any curve / mesh / point cloud into hanging wires.

  • Added scaling to the Looping Coordinate node.


License:

The nodegroups and the included addon are licensed as GNU GPL - the same license as Blender uses.

Ratings

4.927710843373494
(83 ratings)
5 stars
96%
4 stars
3%
3 stars
0%
2 stars
0%
1 star
1%
83 ratings
  • The Toolkit file with documentation and free updates for life!

  • The Toolkit file with documentation and free updates for life!

Ratings

4.927710843373494
(83 ratings)
5 stars
96%
4 stars
3%
3 stars
0%
2 stars
0%
1 star
1%
83 ratings
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Erindale Toolkit - Advanced Geometry Nodes Groups (UPDATED FOR FIELDS)

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